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About

 
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I am a sound designer based in Los Angeles, CA. Born in San Francisco’s East Bay, I developed a love for music and video games. During my early teens in the early 90s, I began experimenting with modding tools, releasing long-forgotten mods for Descent, Total Annihilation, and Duke Nukem 3D.

As I grew older, playing guitar in garage bands consumed me, alongside my growing interest in games and computers. Through my life, this passion has never waned, instead developing into a deep respect for sound, and the power it has to shape an environment and give space for stories to be told.

My desire to pursue a life involved in this creative process drove me to move south to Los Angeles, where I spent the next decade of my life working for Soundelux, and then Formosa Group, working on countless video game titles, amassing an extremely wide knowledge of audio production, and all the ways you might solve any given problem.

I am proficient in Pro Tools, Reaper, Wwise, Unreal, Unity, and proprietary tools I’ve encountered along the way.

 

Credits

 
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Sound Design & Implementation

Ori and the Will of the Wisps, Arena of Valor, Mission: ISS (VR), Valor’s Reach, Chained: A Victorian Nightmare, Mission: ISS, League of Legends, Halo Wars: Remastered

 
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Asset management

Uncharted 4, Final Fantasy XIV: Heavensword, Sunset Overdrive, The Last of Us, Wildstar, Fable II

Voice Over

Final Fantasy XIV, God of War 3, Bayonetta, Crackdown 2, Halo Wars, Metal Gear Solid 4, Metal Gear Rising: Revengeance Prince of Persia, Halo Wars, WWE Series 2008 - 2013

 
 

Contact Me

I am looking for new clients, for projects big and small. I am ready and willing to take project-based work in Los Angeles, New York, or the San Francisco Bay Area